Objection 01
Which engines does Loophound support today?
Unity is fully monitored on every platform we ship to. Unreal has full monitoring on PC and console — there are production Unreal builds being watched round-the-clock today. Godot is on our roadmap; it opens once we have enough waitlist signal to justify a dedicated rollout, which is exactly why the waitlist form asks for engine in the first place — the count decides which one comes next.
If your studio ships in something we don't list (GameMaker, Construct, a custom engine), drop it on the waitlist form. We open a new engine once enough studios with the same stack raise their hand — and you'll be the first loop we run against once it goes live.